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12 minutes review
12 minutes review















So, it really depends on the player if they are willing to go back in time and look for that action that will trigger a change in the time loop. I’m not sure though if some people are open to this concept of time loops with such a short amount of time.Ī lot of games have done this though like Bravely Default (2012), The Legend of Zelda: Majora’s Mask (2000), Braid (2008), and Ghosts N Goblins (1985). Like at the start of the game you still have to do a lot of actions to convince your wife that you are repeating the events, but later on, you just have one thing to say and it all rushes all the details in, giving you more time to focus on other things. It’s good that once you uncover some details, conversations can unlock more options making the conversations a lot faster. Personally, regardless of how short the twelve minutes is, I was surprised how may hours I was already playing in the game. It keeps you on the edge of your seat wanting to figure out what can you do to change the time loop. I love the idea of one trying to uncover a mystery. I really enjoyed the idea the concept of it. While in this game, the time loops in only twelve minutes.

12 minutes review movie#

It reminds me of such movies like Devil (2010) where the entire movie just had people inside an elevator, or Buried (2010), was all about a man with his cellphone trapped inside a wooden coffin.Īdd in a mix of Groundhog Day (1993) or Edge of Tomorrow (2014) where time loops, where in that movie the day repeats over and over. What I like about Twelve Minutes is that it’s confined in a single location. You are also allowed to use objects within the environment. You can use objects in your inventory to interact with a person. If you point and click at an object, you will take or use it. If you point and click at a person, it will engage with a conversation. Movement and action rely on where you place your pointer. I think it even plays better if you use a mouse instead of a gamepad. Twelve Minutes plays like an adventure game. I won’t be diving into the details of the game, but the more you play around with objects and asking questions, the more that you will uncover why you were killed in the first place. Your character doesn’t have any control over the time loop nor is there any explanation about why that is happening.

12 minutes review 12 minutes review

He comes home, he talks to his wife, gets a surprise, then suddenly a cop barges into their home and kills him.įrom then on, the time restarts immediately as soon as you enter your apartment home.

12 minutes review

The story is focused on the point of view of the husband. You can’t leave your apartment, nor can any of your actions go beyond the twelve-minute mark. This game revolves around twelve minutes in your own apartment home. Developed by Luis Antonio, published by Annapurna Interactive. In the game Twelve Minutes, you try to solve the mystery of your and your wife’s death via a time loop.















12 minutes review